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Ademola Thompson

725 S. Bixel Street Apt 454B, Los Angeles, CA 90017, (M) 917-560-1115

Advanced Skills

Programming/Languages: C, C++, C#, Java, Lua, HLSL, OpenGL

Software: DirectX , OpenGL

Source Code Control: Git , SVN

Design & IDE Tools: Visual Studio, Eclipse Juno/Luna

Special Projects / Experience

l Provided primary development of a tower defense game using Feed Forward Neural Networks.

l Directed team progress, assigning deadlines and milestones to members.

l Developed a special solution for navigation mesh path-finding and agent logic using “compute shaders” on DirectX hardware.

l Lead the development of Tessendorfs Fast Fourier Transform Ocean simulation using compute shaders.

l Implemented a code generation tool that generates serialization code for C++ and converts libraries into C# and other auxiliary scripting languages.

l Oversaw the production of a music generation solution using recursive and feed forward neural networks.

l Developed an agent based simulation using blackboards for Unity


University of Southern California August 2015 - May 2017

Major: M.S. Computer Science

Concentrations: Computer Graphics, Computer Architecture, Software Engineering 

Middle Tennessee State University August 2010 - May 2014

Major: B.S. Computer Science

Concentrations: Software Engineering, Compiler Design & Software Development,

Computer Graphics, and Computer Architecture

Honors: Dean’s List 2011, 2013

Other Experience

Siggraph Vancouver Student Volunteer: Helped present a solution developed by the MIT media lab using light projection matrices to create a scalable solution for projection technology.