725 S. Bixel Street Apt 454B, Los Angeles, CA 90017, (M) 917-560-1115
Programming/Languages: C, C++, C#, Java, Lua, HLSL, OpenGL
Software: DirectX , OpenGL
Source Code Control: Git , SVN
Design & IDE Tools: Visual Studio, Eclipse Juno/Luna
Special Projects / Experience
l Provided primary development of a tower defense game using Feed Forward Neural Networks.
l Directed team progress, assigning deadlines and milestones to members.
l Developed a special solution for navigation mesh path-finding and agent logic using “compute shaders” on DirectX hardware.
l Lead the development of Tessendorfs Fast Fourier Transform Ocean simulation using compute shaders.
l Implemented a code generation tool that generates serialization code for C++ and converts libraries into C# and other auxiliary scripting languages.
l Oversaw the production of a music generation solution using recursive and feed forward neural networks.
l Developed an agent based simulation using blackboards for Unity
University of Southern California August 2015 - May 2017
Major: M.S. Computer Science
Concentrations: Computer Graphics, Computer Architecture, Software Engineering
Middle Tennessee State University August 2010 - May 2014
Major: B.S. Computer Science
Concentrations: Software Engineering, Compiler Design & Software Development,
Computer Graphics, and Computer Architecture
Honors: Dean’s List 2011, 2013
Siggraph Vancouver Student Volunteer: Helped present a solution developed by the MIT media lab using light projection matrices to create a scalable solution for projection technology.