Ademola-Thompson | portfolio
  • Resume
  • About
  • Black Osiris Engine

Ademola-Thompson | portfolio

  • Resume/
  • About/
  • Blog/
    • Black Osiris Engine

Ademola-Thompson | portfolio

Programmer

Black Osiris Engine

In this blog I explain the method in which I handle descriptor tables in my game engine.

Ademola-Thompson | portfolio

  • Resume/
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May 14, 2018

Atmospheric Scattering

May 14, 2018/ Ademola Thompson

This is the current implementation of Eric Bruneton's Atmospheric Scattering system with an embedded time of day system. 

May 14, 2018/ Ademola Thompson/ Comment

Ademola Thompson

  • Landscape Geometry Mipmapping
  • Multithreading Gameplay Logic (Part ...
  • Resume/
  • About/
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    • Black Osiris Engine

Ademola-Thompson | portfolio

Books I'm reading :

Game Engine Architecture 

C++ Concurrency in action