Ademola-Thompson | portfolio
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  • Black Osiris Engine

Ademola-Thompson | portfolio

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Ademola-Thompson | portfolio

Programmer

Black Osiris Engine

In this blog I explain the method in which I handle descriptor tables in my game engine.

Ademola-Thompson | portfolio

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June 08, 2018

Tiled Deferred Lighting

June 08, 2018/ Ademola Thompson

Current Implementation of Tiled Deferred Lighting

 

Image that shows the number of lights that are relevant to each tile

Image that shows the number of lights that are relevant to each tile

Final Image of point lights in the scene.

Final Image of point lights in the scene.

June 08, 2018/ Ademola Thompson/ 2 Comments

Ademola Thompson

  • Black Osiris Engine
  • Landscape Geometry Mipmapping
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Ademola-Thompson | portfolio

Books I'm reading :

Game Engine Architecture 

C++ Concurrency in action